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Work and Learning

3 mins
Table of Contents

I don’t focus on building polished products for show. Most of my work is exploratory, rooted in lived experience, or focused on making systems hold up better in real life. This page highlights my active roles and the technical systems I’m currently working through.

Professional Usability Testing #

I work as a Freelance Accessibility Specialist and Usability Tester. My work includes identifying barriers that automated tools often miss, especially where multiple disabilities overlap.

My testing focus includes:

  • Screen Reader Logic: Deep testing with NVDA (primary), JAWS, and VoiceOver.
  • Non-Visual Navigation: Ensuring complex web apps and CLI tools are fully keyboard-navigable.
  • Cognitive Load & Sensory Design: Evaluating if interfaces are predictable and respect user energy and focus.
  • Gaming Accessibility: Testing incremental and text-based games for screen reader compatibility and “low-pressure” playability.

Disability Writing & Advocacy #

My primary work is writing about the intersection of disability, technology, and faith. I’ve published essays on accessibility, privacy, chronic illness, long-term care, education barriers, and the compounding effects of multiple disabilities. My writing draws on lived experience as a blind, autistic, chronically ill person navigating systems that weren’t designed for complexity.

I’ve submitted work to publications like Rooted in Rights and write regularly for this site across Technology, Advocacy, Gaming, Faith, and Education categories.

Game Development: Everrealm #

I design and direct Everrealm, a screen-reader-first kingdom-building game built for blind and multiply disabled players. I set the creative and accessibility vision, design game mechanics, and direct AI-assisted implementation rather than coding hands-on. The game is in active development with regular releases.

Technical Background #

My technical skills were built through self-paced learning, including Python, Linux systems, and CLI-driven workflows. While I no longer code hands-on, this foundation informs my accessibility testing, my writing about technology, and my ability to direct AI-assisted development.

  • Programming background: Python fundamentals, object-oriented and functional programming, version control with Git, and command-line application development. Built through platforms including Boot.dev, Codecademy, and Exercism.
  • Linux & Tooling: Proficient with openSUSE on WSL, CLI-driven workflows, and tools like uv for package management.
  • Accessibility Testing Tools: NVDA (primary), JAWS, VoiceOver, and keyboard-driven testing across web, CLI, and game environments.

Operational IT Support #

I serve as the IT Manager for Apache Restoration & Design. This isn’t just “fixing computers.” It’s about evaluating software, creating accessible operational documentation, and keeping business systems functional for non-technical users.

Community & Advocacy #

My work also includes peer support and writing about the intersection of faith, technology, and disability rights. I believe good technology should be an act of care, not just a feat of engineering.

Find Me Online #

Everrealm #

Everrealm is a screen-reader-first kingdom-building game designed for blind and multiply disabled players. I direct the game’s design, accessibility vision, and development roadmap, working with AI-assisted implementation to build mechanics that prioritize nonvisual access, low cognitive load, and keyboard-centric play.

The game is in active development with regular releases on GitHub.